ACTIVISION

  • Led record-breaking game launches for Activision’s top franchises.

  • Increased pre-order sales by 30%+ YoY across multiple titles.

  • $2B+ in total revenue from campaigns you spearheaded.

  • Media Strategy & Focus:

    • Objective: Position Call of Duty: Black Ops 4 as the most immersive multiplayer shooter of the year, highlighting multiplayer, Zombies, and Blackout (Battle Royale).

    • Target Audience:

      • Core Call of Duty fans (past players of Black Ops, Modern Warfare).

      • Battle Royale gamers (Fortnite, PUBG players) interested in realistic, fast-paced combat.

      • Competitive gaming & esports communities.

    • Key Differentiator: First-ever Call of Duty game without a traditional campaign, shifting all focus to multiplayer and Battle Royale.

    Media Plan & Execution:

    • Platforms: YouTube, Twitch, Facebook/Instagram, Twitter, Snapchat, Google Display, Reddit.

    • Budget Allocation:

      • 40% YouTube & Twitch Pre-Roll Ads: Gameplay footage targeted at FPS & BR audiences.

      • 30% Meta (FB/IG) Ads: Custom audiences + lookalike targeting of past CoD purchasers.

      • 15% Twitter & Reddit Ads: Engaging gaming discussions + memes to generate hype.

      • 15% Influencer Partnerships: Shroud, Dr Disrespect, Ninja streamed early access gameplay.

    Creative & Messaging Approach:

    • Tagline: “Forget What You Know”

    • Dynamic gameplay cuts showcasing fast-paced multiplayer & Blackout mode.

    • User-generated content (UGC) integration – fans’ best plays used in social ads.

    • Snapchat AR Lens: Players could “drop in” from the sky like in Blackout mode.

    Results:

    • $500M in worldwide launch sales (first 3 days).

    • Peak of 80 million hours watched on Twitch during launch week.

    • Twitter campaign generated 1.2M+ engagements, making #BlackOps4 trend worldwide.

  • Media Strategy & Focus:

    • Objective: Establish Destiny 2 as the next evolution of the franchise, emphasizing new story elements, refined gameplay, and an immersive shared-world shooter experience.

    • Target Audience:

      • Existing Destiny players eager for a new chapter.

      • Fans of RPG & shooter hybrids (Borderlands, Halo).

      • PC gamers (first Destiny game available on PC).

    • Key Differentiator: New cinematic storytelling & expanded multiplayer options.

    Media Plan & Execution:

    • Platforms: YouTube, Twitch, Facebook/Instagram, Twitter, Google Display, TikTok.

    • Budget Allocation:

      • 45% YouTube & Twitch Sponsorships: Early gameplay reveals with high-impact trailer placements.

      • 25% Meta (FB/IG) Ads: Interest targeting for MMO & sci-fi gaming audiences.

      • 20% Google Search & Display: Pre-order incentives + dynamic remarketing.

      • 10% TikTok Ads: Short-form storytelling-based videos (space exploration theme).

    Creative & Messaging Approach:

    • Tagline: “Welcome to a World Without Light”

    • Cinematic trailers focused on the story’s emotional depth.

    • Highly targeted GIF & carousel ads highlighting new abilities & weapons.

    • Interactive Twitter polls: Encouraged players to “choose their Guardian path.”

    Results:

    • Sold 1.92M units in first week.

    • Generated 100M+ views on launch trailer across all platforms.

    • 10X increase in engagement on Destiny’s Twitter account.

  • Media Strategy & Focus:

    • Objective: Reintroduce Crash Bandicoot to both nostalgic gamers and new audiences by emphasizing remastered visuals, improved mechanics, and platforming fun.

    • Target Audience:

      • Millennials who played the original on PS1.

      • Casual gamers interested in family-friendly platformers.

    • Key Differentiator: First time Crash Bandicoot was available on PlayStation 4.

    Media Plan & Execution:

    • Platforms: Facebook/Instagram, YouTube, Google Display, TikTok, OOH.

    • Budget Allocation:

      • 50% Meta (FB/IG) Ads: Video ad placements + nostalgic creatives.

      • 30% YouTube Ads: Retro “PlayStation 1 vs. Remaster” side-by-side videos.

      • 20% OOH Billboards & Retail Partnerships: LA, NYC, and London activations.

    Creative & Messaging Approach:

    • Tagline: “He’s Back. And Better Than Ever.”

    • 90s-inspired creatives with VHS filter effects.

    • Crash’s signature “WUMP” sound effect integrated into Snapchat filters.

    • Custom PS4 controller skins giveaway through social contests.

    Results:

    • Sold 10M+ copies globally.

    • #1 PlayStation Store pre-orders for 3 consecutive weeks.

    • Increased social media following by 350%.

  • Media Strategy & Focus:

    • Objective: Position CoD: WWII as a return to classic Call of Duty gameplay, focusing on historical authenticity, squad-based combat, and visceral warfare.

    • Target Audience:

      • Longtime Call of Duty fans who preferred historical settings over futuristic ones.

      • Military history enthusiasts.

      • Casual gamers looking for easy-to-pick-up first-person shooters.

    • Key Differentiator: First Call of Duty game in 10+ years set in World War II.

    Media Plan & Execution:

    • Platforms: YouTube, Twitch, Facebook, Google Display, Reddit.

    • Budget Allocation:

      • 40% YouTube Ads: High-intensity war scenes, highlighting cinematic realism.

      • 30% Facebook/Instagram Video Ads: User retargeting based on past CoD purchases.

      • 15% Twitch Sponsorships: Streamer-exclusive early access events.

      • 15% Reddit AMA Campaigns: Developers hosted Q&As about historical accuracy.

    Creative & Messaging Approach:

    • Tagline: “This is War”

    • Gritty, war documentary-style ads to reinforce realism.

    • Custom “Brothers in Arms” pre-order bundle featuring WWII soldier stories.

    Results:

    • $500M+ in first-week sales.

    • Topped digital game sales charts on PSN and Xbox Live.

    • Twitter hashtag #BackToBoots trended #1 worldwide.

  • Media Strategy & Focus:

    • Objective: Position Sekiro as a challenging, skill-based samurai action game, appealing to Soulsborne fans while introducing stealth mechanics.

    • Target Audience:

      • Hardcore gamers who loved Dark Souls & Bloodborne.

      • Action-adventure enthusiasts looking for fresh gameplay.

    • Key Differentiator: Unique stealth-based combat + resurrection mechanic.

    Media Plan & Execution:

    • Platforms: YouTube, Twitch, Twitter, Reddit, Google Display.

    • Creative: Cinematic trailers + combat walkthroughs.

    • Influencer marketing: Partnered with gaming YouTubers for strategy breakdowns.

    Results:

    • Sold 5M copies in first year.

    • Became a top-streamed game on Twitch during launch week.

    • Won Game of the Year at The Game Awards 2019.

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